Please read here if you want to know more about the game i'm developing.
I want to make it clear that i'm NOT currently working on the game anymore, because i'm first trying to improve my skills in drawing, animations, etc.. as you can see in my gallery.
I will resume its developement as soon as i feel i am ready for it, and i am able to give everyone who is looking forward to this game a decent quality product.
The following is the concept of the game, the concept which is leading me in its development.
Many things, such as a dynamic AI capable of studying the player, have already been tested out, and its possible to have them.
But the final product may not have ALL and EVERY DETAIL here mentioned.
Thank you, you can now go on reading.INTRODUCTION: WHAT EXACTLY IS THIS GAME I'M DEVELOPING ABOUT?
This game aims at a good storyboarding, at a good graphical looking and at a good gameplay.
This game's purpose is to live a particoular story full of sensational development (i hope xD) Tha aim is to take the player in the game, and make him feel as near as possible to this world, as if he were truly inside it.
A theme that this game won't present is the classic and sthereotipycal superhero without any scares, the superhero who is always on the side of the goods.
The main character, my Original Character Dex, will be much more similar to a human (and this involves human weaknesses, demerits, etc) than a superhero who will defeat alone the bad people that want to take control of the world.
He will have his psicology and relative hidden sides.
Don't think wrong, i am not saying that the main character will have human physical limits, but just that he will much more similar to a human for his psycology.
Another aim of this game is to challegenge all the best players (i will try to do my best in AI programming) ABOUT THE GRAPHICS:
One of the aims of MOD, as stated in the introduction, is a good looking graphic, which is why i'm working so hard to improve my drawing skills. xD
I will try, in fact, to represent cool and spectacular skills, inserted in a comfortable and enjoyable gameplay.
The game visual will be lateral, in a similar fashion to Castlevania (that is horizontal scrolling)
I am sure you are asking yourself "Why should you use this kind of visual, which doesn't let any kind of freedom be in the game, in an rpg?"
Because it will be the thing that will let the real gameplay develop: i will explain myself better, showing you the fighting system. THE FIGHTING SYSTEM:
The fighting system, which will be fringed by a lot of combos and skills, acquirable in a higher number, increasing the level, will be all about the importance of Artificial Intelligence.
The higher the level is, the higher are the skills and combo that you will have.
And, to let any combo be there, the fighting system has to be in real time.
And so it will be.
So, why should i use a lateral visual?
Because, as i earlier said, MOD aims at visual spectacularity.
And what's better than using cool combo and skills, visible perfectly and in all their magnificence?
During the combat, we will be able to use, addictionally, tactics and strategies: we will be able to hit the main enemy's body parts.
Head, chest, right arm, left arm, right leg, left leg, eyes (and some others, perhaps)
-Hitting the head, if we will damage it enough to "crash" it in one single hit, the enemy will die suddenly in a river of blood.
-Hitting one of the arms or both, the enemy won't be able to attack with the weapon hold in one of the cut off hands.
-In the case of a two handed weapon, the enemy will suffer a malus that will halve the weapon's damage and the enemy's attack speed.
-If a leg will be hit, the enemy will be decelerated and he will move at half of his normal speed.
-If both the legs will be hit, the enemy won't be able to move.
There will be, additionally, as early sayed, a big number of combos and skills, acquired by levelling up.
And if the enemy will wear any armor, we will be able to break them ( in this case, to damage the enemy, we will have to break the armor first or the armor that covers the body zone we want to damage)
I postpone you to a higher status of the project for more info about the Fighting system and this game, thank you for having had the patience to read through all this!